How can the shaping of public space become actually public?

Who owns the public space? And who takes responsibility for it? How is it planned? And who is allowed to have a say in it? In 100 to 1000 minutes of game play, possible futures for open spaces are pictured, negotiated and visualized. Everyone is invited to participate, to discuss or - to disagree. A petting zoo on the empty parking lot, a cable car over the unused building site or a vegetable garden on the roof of a high-rise building - many things are imaginable. This game is intended to encourage people to take things into their own hands and make their playfully acquired wishes come true. The playground, which can be freely designed on a plane, serves as a virtual and interactive representation of reality, which can be adapted to the particular conditions of the public space. Cards of different categories are used to explore the potential for change of spaces, actions, skills and resources. Thus, in the interaction between personal creativity and structuring game rules, free ideas and processes are stimulated and a different way of planning is initiated. The game becomes a catalyst for creative public participation beyond mundane plenaries, associations and committees.

Tags

conceptual strategies
critical design
education information
social design

Supervisor(s)

Prof. Dr. Zane Berzina, Prof. Susanne Schwarz-Raacke, Prof. Steffen Schuhmann, Prof. Barbara Schmidt, Prof. Dr. Lucy Norris, Julia Wolf